Zombies
This menace may not take the form of shambling corpses, but some disease, alien artifact, or crazed local practice produces men and women with habits similar to those of murderous cannibal undead. These outbreaks may be regular elements in local society, either provoked by some malevolent creators or the consequence of some local condition.
Enemies
dice: [[zombies^enemies]]
| dice: 1d3 | Enemies |
|---|---|
| 1 | Soulless maltech biotechnology cult |
| 2 | Sinister governmental agent |
| 3 | Crazed zombie cultist |
Friends
dice: [[zombies^friends]]
| dice: 1d3 | Friends |
|---|---|
| 1 | Survivor of an outbreak |
| 2 | Doctor searching for a cure |
| 3 | Rebel against the secret malefactors |
Complications
dice: [[zombies^complications]]
| dice: 1d4 | Complications |
|---|---|
| 1 | The zombies retain human intelligence |
| 2 | The zombies can be cured |
| 3 | The process is voluntary among devotees |
| 4 | The condition is infectious |
Things
dice: [[zombies^things]]
| dice: 1d3 | Things |
|---|---|
| 1 | Cure for the condition |
| 2 | Alien artifact that causes it |
| 3 | Details of the cult’s conversion process |
Places
dice: [[zombies^places]]
| dice: 1d3 | Places |
|---|---|
| 1 | House with boarded-up windows |
| 2 | Dead city |
| 3 | Fortified bunker that was overrun from within |