Xenophiles

The natives of this world are fast friends with a particular alien race. The aliens may have saved the planet at some point in the past, or awed the locals with superior tech or impressive cultural qualities. The aliens might even be the ruling class on the planet.

Enemies

dice: [[xenophiles^enemies]]

dice: 1d3Enemies
1Offworld xenophobe
2Suspicious alien leader
3Xenocultural imperialist

Friends

dice: [[xenophiles^friends]]

dice: 1d3Friends
1Benevolent alien
2Native malcontent
3Gone-native offworlder

Complications

dice: [[xenophiles^complications]]

dice: 1d5Complications
1The enthusiasm is due to alien psionics or tech
2The enthusiasm is based on a lie
3The aliens strongly dislike their “groupies”
4The aliens feel obliged to rule humanity for its own good
5Humans badly misunderstand the aliens

Things

dice: [[xenophiles^things]]

dice: 1d3Things
1Hybrid alien-human tech
2Exotic alien crafts
3Sophisticated xenolinguistic and xenocultural research data

Places

dice: [[xenophiles^places]]

dice: 1d3Places
1Alien district
2Alien-influenced human home
3Cultural festival celebrating alien artist