Unbraked AI
Artificial intelligences are costly and difficult to create, requiring a careful sequence of “growth stages” in order to bring them to sentience before artificial limits on cognition speed and learning development are installed. These “brakes” prevent runaway cognition metastasis. This world has an “unbraked AI” on it, probably with a witting or unwitting corps of servants. Unbraked AIs are quite insane, but they learn and reason with a speed impossible for humans, and can demonstrate a truly distressing subtlety.
Enemies
dice: [[unbraked-ai^enemies]]
| dice: 1d3 | Enemies |
|---|---|
| 1 | AI Cultist |
| 2 | Maltech researcher |
| 3 | Government official dependent on the AI |
Friends
dice: [[unbraked-ai^friends]]
| dice: 1d3 | Friends |
|---|---|
| 1 | Perimeter agent |
| 2 | AI researcher |
| 3 | Braked AI |
Complications
dice: [[unbraked-ai^complications]]
| dice: 1d5 | Complications |
|---|---|
| 1 | The AI’s presence is unknown to the locals |
| 2 | The locals depend on the AI for some vital service |
| 3 | The AI appears to be harmless |
| 4 | The AI has fixated on the group’s ship’s computer |
| 5 | The AI wants transport offworld |
Things
dice: [[unbraked-ai^things]]
| dice: 1d4 | Things |
|---|---|
| 1 | The room-sized AI core itself |
| 2 | Maltech research files |
| 3 | Perfectly tabulated blackmail on government officials |
| 4 | Pretech computer circuitry |
Places
dice: [[unbraked-ai^places]]
| dice: 1d4 | Places |
|---|---|
| 1 | Municipal computing banks |
| 2 | Cult compound |
| 3 | Repair center |
| 4 | Ancient hardcopy library |