Unbraked AI

Artificial intelligences are costly and difficult to create, requiring a careful sequence of “growth stages” in order to bring them to sentience before artificial limits on cognition speed and learning development are installed. These “brakes” prevent runaway cognition metastasis. This world has an “unbraked AI” on it, probably with a witting or unwitting corps of servants. Unbraked AIs are quite insane, but they learn and reason with a speed impossible for humans, and can demonstrate a truly distressing subtlety.

Enemies

dice: [[unbraked-ai^enemies]]

dice: 1d3Enemies
1AI Cultist
2Maltech researcher
3Government official dependent on the AI

Friends

dice: [[unbraked-ai^friends]]

dice: 1d3Friends
1Perimeter agent
2AI researcher
3Braked AI

Complications

dice: [[unbraked-ai^complications]]

dice: 1d5Complications
1The AI’s presence is unknown to the locals
2The locals depend on the AI for some vital service
3The AI appears to be harmless
4The AI has fixated on the group’s ship’s computer
5The AI wants transport offworld

Things

dice: [[unbraked-ai^things]]

dice: 1d4Things
1The room-sized AI core itself
2Maltech research files
3Perfectly tabulated blackmail on government officials
4Pretech computer circuitry

Places

dice: [[unbraked-ai^places]]

dice: 1d4Places
1Municipal computing banks
2Cult compound
3Repair center
4Ancient hardcopy library