Trade Hub
This world is a major crossroads for local interstellar trade. It is well-positioned at the nexus of several short-drill trade routes, and has facilities for easy transfer of valuable cargoes and the fueling and repairing of starships. The natives are accustomed to outsiders, and a polyglot mass of people from every nearby world can be found trading here.
Enemies
dice: [[trade-hub^enemies]]
| dice: 1d4 | Enemies |
|---|---|
| 1 | Cheating merchant |
| 2 | Thieving dockworker |
| 3 | Commercial spy |
| 4 | Corrupt customs official |
Friends
dice: [[trade-hub^friends]]
| dice: 1d4 | Friends |
|---|---|
| 1 | Rich tourist |
| 2 | Hardscrabble free trader |
| 3 | Merchant prince in need of catspaws |
| 4 | Friendly spaceport urchin |
Complications
dice: [[trade-hub^complications]]
| dice: 1d4 | Complications |
|---|---|
| 1 | An outworlder faction schemes to seize the trade hub |
| 2 | [[saboteurs |
| 3 | Enemies are blockading the trade routes |
| 4 | Pirates lace the hub with spies |
Things
dice: [[trade-hub^things]]
| dice: 1d4 | Things |
|---|---|
| 1 | Voucher for a warehouse’s contents |
| 2 | Insider trading information |
| 3 | Case of precious offworld pharmaceuticals |
| 4 | Box of legitimate tax stamps indicating customs dues have been paid. |
Places
dice: [[trade-hub^places]]
| dice: 1d4 | Places |
|---|---|
| 1 | Raucous bazaar |
| 2 | Elegant restaurant |
| 3 | Spaceport teeming with activity |
| 4 | Foggy street lined with warehouses |