Tomb World
Tomb worlds are planets that were once inhabited by humans before the Silence. The sudden collapse of the jump gate network and the inability to bring in the massive food supplies required by the planet resulted in starvation, warfare, and death. Most tomb worlds are naturally hostile to human habitation and could not raise sufficient crops to maintain life. The few hydroponic facilities were usually destroyed in the fighting, and all that is left now are ruins, bones, and silence.
Enemies
dice: [[tomb-world^enemies]]
| dice: 1d4 | Enemies |
|---|---|
| 1 | Demented survivor tribe chieftain |
| 2 | Avaricious scavenger |
| 3 | Automated defense system |
| 4 | Native predator |
Friends
dice: [[tomb-world^friends]]
| dice: 1d4 | Friends |
|---|---|
| 1 | [[scavenger-fleet |
| 2 | Archaeologist |
| 3 | Salvaging historian |
| 4 | Xenophilic native survivor |
Complications
dice: [[tomb-world^complications]]
| dice: 1d4 | Complications |
|---|---|
| 1 | The ruins are full of booby-traps left by the final inhabitants |
| 2 | The world’s atmosphere quickly degrades anything in an opened building |
| 3 | A handful of desperate natives survived the Silence |
| 4 | The structures are unstable and collapsing |
Things
dice: [[tomb-world^things]]
| dice: 1d4 | Things |
|---|---|
| 1 | Lost pretech equipment |
| 2 | Tech caches |
| 3 | Stores of unused munitions |
| 4 | Ancient historical data |
Places
dice: [[tomb-world^places]]
| dice: 1d5 | Places |
|---|---|
| 1 | Crumbling hive-city |
| 2 | City square carpeted in bones |
| 3 | Ruined hydroponic facility |
| 4 | Cannibal tribe’s lair |
| 5 | Dead orbital jump gate |