Theocracy

The planet is ruled by the priesthood of the predominant religion or ideology. The rest of the locals may or may not be terribly pious, but the clergy have the necessary military strength, popular support or control of resources to maintain their rule. Alternative faiths or incompatible ideologies are likely to be both illegal and socially unacceptable.

Enemies

dice: [[theocracy^enemies]]

dice: 1d4Enemies
1Decadent priest-ruler
2Zealous inquisitor
3Relentless proselytizer
4True Believer

Friends

dice: [[theocracy^friends]]

dice: 1d4Friends
1Heretic
2Offworld theologian
3Atheistic merchant
4Desperate commoner

Complications

dice: [[theocracy^complications]]

dice: 1d4Complications
1The theocracy actually works well
2The theocracy is decadent and hated by the common folk
3The theocracy is divided into mutually hostile sects
4The theocracy is led by aliens

Things

dice: [[theocracy^things]]

dice: 1d4Things
1Precious holy text
2Martyr’s bones
3Secret church records
4Ancient church treasures

Places

dice: [[theocracy^places]]

dice: 1d4Places
1Glorious temple
2Austere monastery
3Academy for ideological indoctrination
4Decadent pleasure-cathedral