Terraform Failure

This world was marginal for human habitation when it was discovered, but the Mandate or the early government put in pretech terraforming engines to correct its more extreme qualities. The terraforming did not entirely work, either failing of its own or suffering the destruction of the engines during the Silence. The natives are only partly adapted to the world’s current state, and struggle with the environment.

Enemies

dice: [[terraform-failure^enemies]]

dice: 1d3Enemies
1Brutal ruler who cares only for their people
2Offworlder trying to loot the damaged engines
3Warlord trying to seize limited habitable land

Friends

dice: [[terraform-failure^friends]]

dice: 1d3Friends
1Local trying to fix the engines
2Offworlder student of the engines
3World-wise native survivor

Complications

dice: [[terraform-failure^complications]]

dice: 1d3Complications
1The engines produced too much of something instead of too little
2The engines were hijacked by aliens with different preferences
3It was discovered that an Earth-like environment would eventually cause a catastrophic disaster

Things

dice: [[terraform-failure^things]]

dice: 1d3Things
1Parts to repair or restore the engines
2Lootable pretech fragments
3Valuable local tech devised to cope with the world

Places

dice: [[terraform-failure^places]]

dice: 1d3Places
1Zone of tolerable gravity or temperature
2Native settlement built to cope with the environment
3Massive ruined terraforming engine