Taboo Treasure
The natives here produce something that is both fabulously valuable and strictly forbidden elsewhere in the sector. It may be a lethally addictive drug, forbidden gengineering tech, vat-grown “perfect slaves”, or a useful substance that can only be made through excruciating human suffering. This treasure is freely traded on the world, but bringing it elsewhere is usually an invitation to a long prison stay or worse.
Enemies
dice: [[taboo-treasure^enemies]]
| dice: 1d4 | Enemies |
|---|---|
| 1 | Maker of a vile commodity |
| 2 | Smuggler for a powerful offworlder |
| 3 | Depraved offworlder here for “fun” |
| 4 | Local warlord who controls the treasure |
Friends
dice: [[taboo-treasure^friends]]
| dice: 1d3 | Friends |
|---|---|
| 1 | Reformer seeking to end its use |
| 2 | Innovator trying to repurpose the treasure in innocent ways |
| 3 | Wretched addict unwillingly prey to the treasure |
Complications
dice: [[taboo-treasure^complications]]
| dice: 1d3 | Complications |
|---|---|
| 1 | The treasure is extremely hard to smuggle |
| 2 | Its use visibly marks a user |
| 3 | The natives consider it for their personal use only |
Things
dice: [[taboo-treasure^things]]
| dice: 1d3 | Things |
|---|---|
| 1 | Load of the forbidden good |
| 2 | Smuggling tech that could hide the good perfectly |
| 3 | [[blackmail |
Places
dice: [[taboo-treasure^places]]
| dice: 1d3 | Places |
|---|---|
| 1 | Den where the good is used |
| 2 | Market selling the good to locals and a few outsiders |
| 3 | Factory or processing area where the good is created |