Shackled World

This world is being systematically contained by an outside power. Some ancient autonomous defense grid, robot law enforcement, alien artifact, or other force is preventing the locals from developing certain technology, or using certain devices, or perhaps from developing interstellar flight. This limit may or may not apply to offworlders; in the former case, the PCs may have to figure out a way to beat the shackles simply to escape the world.

Enemies

dice: [[shackled-world^enemies]]

dice: 1d4Enemies
1Passionless jailer-AI
2Paranoid military grid AI
3Robot overlord
4Enigmatic alien master

Friends

dice: [[shackled-world^friends]]

dice: 1d3Friends
1Struggling local researcher
2Offworlder trapped here
3Scientist with a plan to break the chains

Complications

dice: [[shackled-world^complications]]

dice: 1d4Complications
1The shackles come off for certain brief windows of time
2The locals think the shackles are imposed by God
3An outside power greatly profits from the shackles
4The rulers are exempt from the shackles

Things

dice: [[shackled-world^things]]

dice: 1d3Things
1Keycode to bypass the shackle
2Tech shielded from the shackle
3Exportable version of the shackle that can affect other worlds

Places

dice: [[shackled-world^places]]

dice: 1d3Places
1Grim high-tech control center
2Factory full of workaround tech
3Temple to the power or entity that imposed the shackle