Shackled World
This world is being systematically contained by an outside power. Some ancient autonomous defense grid, robot law enforcement, alien artifact, or other force is preventing the locals from developing certain technology, or using certain devices, or perhaps from developing interstellar flight. This limit may or may not apply to offworlders; in the former case, the PCs may have to figure out a way to beat the shackles simply to escape the world.
Enemies
dice: [[shackled-world^enemies]]
| dice: 1d4 | Enemies |
|---|---|
| 1 | Passionless jailer-AI |
| 2 | Paranoid military grid AI |
| 3 | Robot overlord |
| 4 | Enigmatic alien master |
Friends
dice: [[shackled-world^friends]]
| dice: 1d3 | Friends |
|---|---|
| 1 | Struggling local researcher |
| 2 | Offworlder trapped here |
| 3 | Scientist with a plan to break the chains |
Complications
dice: [[shackled-world^complications]]
| dice: 1d4 | Complications |
|---|---|
| 1 | The shackles come off for certain brief windows of time |
| 2 | The locals think the shackles are imposed by God |
| 3 | An outside power greatly profits from the shackles |
| 4 | The rulers are exempt from the shackles |
Things
dice: [[shackled-world^things]]
| dice: 1d3 | Things |
|---|---|
| 1 | Keycode to bypass the shackle |
| 2 | Tech shielded from the shackle |
| 3 | Exportable version of the shackle that can affect other worlds |
Places
dice: [[shackled-world^places]]
| dice: 1d3 | Places |
|---|---|
| 1 | Grim high-tech control center |
| 2 | Factory full of workaround tech |
| 3 | Temple to the power or entity that imposed the shackle |