Sectarians

The world is torn by violent disagreement between sectarians of a particular faith. Each views the other as a damnable heresy in need of extirpation. Local government may be able to keep open war from breaking out, but the poisonous hatred divides communities. The nature of the faith may be religious, or it may be based on some secular ideology.

Enemies

dice: [[sectarians^enemies]]

dice: 1d3Enemies
1Paranoid believer
2Native convinced the party is working for the other side
3Absolutist ruler

Friends

dice: [[sectarians^friends]]

dice: 1d4Friends
1Reformist clergy
2Local peacekeeping official
3Offworld missionary
4Exhausted ruler

Complications

dice: [[sectarians^complications]]

dice: 1d5Complications
1The conflict has more than two sides
2The sectarians hate each other for multiple reasons
3The sectarians must cooperate or else life on this world is imperiled
4The sectarians hate outsiders more than they hate each other
5The differences in sects are incomprehensible to an outsider

Things

dice: [[sectarians^things]]

dice: 1d3Things
1Ancient holy book
2Incontrovertible proof
3Offering to a local holy man

Places

dice: [[sectarians^places]]

dice: 1d4Places
1Sectarian battlefield
2Crusading temple
3Philosopher’s salon
4Bitterly divided village