Sectarians
The world is torn by violent disagreement between sectarians of a particular faith. Each views the other as a damnable heresy in need of extirpation. Local government may be able to keep open war from breaking out, but the poisonous hatred divides communities. The nature of the faith may be religious, or it may be based on some secular ideology.
Enemies
dice: [[sectarians^enemies]]
| dice: 1d3 | Enemies |
|---|---|
| 1 | Paranoid believer |
| 2 | Native convinced the party is working for the other side |
| 3 | Absolutist ruler |
Friends
dice: [[sectarians^friends]]
| dice: 1d4 | Friends |
|---|---|
| 1 | Reformist clergy |
| 2 | Local peacekeeping official |
| 3 | Offworld missionary |
| 4 | Exhausted ruler |
Complications
dice: [[sectarians^complications]]
| dice: 1d5 | Complications |
|---|---|
| 1 | The conflict has more than two sides |
| 2 | The sectarians hate each other for multiple reasons |
| 3 | The sectarians must cooperate or else life on this world is imperiled |
| 4 | The sectarians hate outsiders more than they hate each other |
| 5 | The differences in sects are incomprehensible to an outsider |
Things
dice: [[sectarians^things]]
| dice: 1d3 | Things |
|---|---|
| 1 | Ancient holy book |
| 2 | Incontrovertible proof |
| 3 | Offering to a local holy man |
Places
dice: [[sectarians^places]]
| dice: 1d4 | Places |
|---|---|
| 1 | Sectarian battlefield |
| 2 | Crusading temple |
| 3 | Philosopher’s salon |
| 4 | Bitterly divided village |