Sealed Menace
Something on this planet has the potential to create enormous havoc for the inhabitants if it is not kept safely contained by its keepers. Whether a massive seismic fault line suppressed by pretech terraforming technology, a disease that has to be quarantined within hours of discovery, or an ancient alien relic that requires regular upkeep in order to prevent planetary catastrophe, the menace is a constant shadow on the fearful populace.
Enemies
dice: [[sealed-menace^enemies]]
| dice: 1d3 | Enemies |
|---|---|
| 1 | Hostile outsider bent on freeing the menace |
| 2 | Misguided fool who thinks he can use it |
| 3 | Reckless researcher who thinks he can fix it |
Friends
dice: [[sealed-menace^friends]]
| dice: 1d3 | Friends |
|---|---|
| 1 | Keeper of the menace |
| 2 | Student of its nature |
| 3 | Victim of the menace |
Complications
dice: [[sealed-menace^complications]]
| dice: 1d3 | Complications |
|---|---|
| 1 | The menace would bring great wealth along with destruction |
| 2 | The menace is intelligent |
| 3 | The natives don’t all believe in the menace |
Things
dice: [[sealed-menace^things]]
| dice: 1d3 | Things |
|---|---|
| 1 | A key to unlock the menace |
| 2 | A precious byproduct of the menace |
| 3 | The secret of the menace’s true nature |
Places
dice: [[sealed-menace^places]]
| dice: 1d3 | Places |
|---|---|
| 1 | Guarded fortress containing the menace |
| 2 | Monitoring station |
| 3 | Scene of a prior outbreak of the menace |