Sealed Menace

Something on this planet has the potential to create enormous havoc for the inhabitants if it is not kept safely contained by its keepers. Whether a massive seismic fault line suppressed by pretech terraforming technology, a disease that has to be quarantined within hours of discovery, or an ancient alien relic that requires regular upkeep in order to prevent planetary catastrophe, the menace is a constant shadow on the fearful populace.

Enemies

dice: [[sealed-menace^enemies]]

dice: 1d3Enemies
1Hostile outsider bent on freeing the menace
2Misguided fool who thinks he can use it
3Reckless researcher who thinks he can fix it

Friends

dice: [[sealed-menace^friends]]

dice: 1d3Friends
1Keeper of the menace
2Student of its nature
3Victim of the menace

Complications

dice: [[sealed-menace^complications]]

dice: 1d3Complications
1The menace would bring great wealth along with destruction
2The menace is intelligent
3The natives don’t all believe in the menace

Things

dice: [[sealed-menace^things]]

dice: 1d3Things
1A key to unlock the menace
2A precious byproduct of the menace
3The secret of the menace’s true nature

Places

dice: [[sealed-menace^places]]

dice: 1d3Places
1Guarded fortress containing the menace
2Monitoring station
3Scene of a prior outbreak of the menace