Seagoing Cities

Either the world is entirely water or else the land is simply too dangerous for most humans. Human settlement on this world consists of a number of floating cities that follow the currents and the fish. These city-ships might have been purpose-built for their task, or they could be jury-rigged conglomerations of ships and structures thrown together when the need for seagoing life become apparent to the locals.

Enemies

dice: [[seagoing-cities^enemies]]

dice: 1d4Enemies
1Pirate city lord
2Mer-human raider chieftain
3Hostile landsman noble
4Enemy city saboteur

Friends

dice: [[seagoing-cities^friends]]

dice: 1d4Friends
1City navigator
2Scout captain
3Curious mer-human
4Hard-pressed ship-city engineer

Complications

dice: [[seagoing-cities^complications]]

dice: 1d4Complications
1The seas are not water
2The fish schools have vanished and the city faces starvation
3Terrible storms drive the city into the glacial regions
4Suicide ships ram the city’s hull

Things

dice: [[seagoing-cities^things]]

dice: 1d3Things
1Giant pearls with mysterious chemical properties
2Buried treasure
3Vital repair materials

Places

dice: [[seagoing-cities^places]]

dice: 1d3Places
1Bridge of the city
2Storm-tossed sea
3A bridge fashioned of many small boats.