Seagoing Cities
Either the world is entirely water or else the land is simply too dangerous for most humans. Human settlement on this world consists of a number of floating cities that follow the currents and the fish. These city-ships might have been purpose-built for their task, or they could be jury-rigged conglomerations of ships and structures thrown together when the need for seagoing life become apparent to the locals.
Enemies
dice: [[seagoing-cities^enemies]]
| dice: 1d4 | Enemies |
|---|---|
| 1 | Pirate city lord |
| 2 | Mer-human raider chieftain |
| 3 | Hostile landsman noble |
| 4 | Enemy city saboteur |
Friends
dice: [[seagoing-cities^friends]]
| dice: 1d4 | Friends |
|---|---|
| 1 | City navigator |
| 2 | Scout captain |
| 3 | Curious mer-human |
| 4 | Hard-pressed ship-city engineer |
Complications
dice: [[seagoing-cities^complications]]
| dice: 1d4 | Complications |
|---|---|
| 1 | The seas are not water |
| 2 | The fish schools have vanished and the city faces starvation |
| 3 | Terrible storms drive the city into the glacial regions |
| 4 | Suicide ships ram the city’s hull |
Things
dice: [[seagoing-cities^things]]
| dice: 1d3 | Things |
|---|---|
| 1 | Giant pearls with mysterious chemical properties |
| 2 | Buried treasure |
| 3 | Vital repair materials |
Places
dice: [[seagoing-cities^places]]
| dice: 1d3 | Places |
|---|---|
| 1 | Bridge of the city |
| 2 | Storm-tossed sea |
| 3 | A bridge fashioned of many small boats. |