Ritual Combat

The locals favor some form of stylized combat to resolve disputes, provide entertainment, or settle religious differences. This combat is probably not normally lethal unless it’s reserved for a specific disposable class of slaves or professionals. Some combat may involve mastery of esoteric weapons and complex arenas, while other forms might require nothing more than a declaration in the street and a drawn gun.

Enemies

dice: [[ritual-combat^enemies]]

dice: 1d3Enemies
1Bloodthirsty local champion
2Ambitious gladiator stable owner
3Xenophobic master fighter

Friends

dice: [[ritual-combat^friends]]

dice: 1d3Friends
1Peace-minded foreign missionary
2Temperate defender of the weak
3Local eager to learn of offworld fighting styles

Complications

dice: [[ritual-combat^complications]]

dice: 1d3Complications
1The required weapons are strange pretech artifacts
2Certain classes are forbidden from fighting and require champions
3Loss doesn’t mean death but it does mean ritual scarring or property loss

Things

dice: [[ritual-combat^things]]

dice: 1d4Things
1Magnificent weapon
2Secret book of martial techniques
3Token signifying immunity to ritual combat challenges
4Prize won in bloody battle

Places

dice: [[ritual-combat^places]]

dice: 1d3Places
1Area full of cheering spectators
2Dusty street outside a saloon
3Memorial for fallen warriors