Ritual Combat
The locals favor some form of stylized combat to resolve disputes, provide entertainment, or settle religious differences. This combat is probably not normally lethal unless it’s reserved for a specific disposable class of slaves or professionals. Some combat may involve mastery of esoteric weapons and complex arenas, while other forms might require nothing more than a declaration in the street and a drawn gun.
Enemies
dice: [[ritual-combat^enemies]]
| dice: 1d3 | Enemies |
|---|---|
| 1 | Bloodthirsty local champion |
| 2 | Ambitious gladiator stable owner |
| 3 | Xenophobic master fighter |
Friends
dice: [[ritual-combat^friends]]
| dice: 1d3 | Friends |
|---|---|
| 1 | Peace-minded foreign missionary |
| 2 | Temperate defender of the weak |
| 3 | Local eager to learn of offworld fighting styles |
Complications
dice: [[ritual-combat^complications]]
| dice: 1d3 | Complications |
|---|---|
| 1 | The required weapons are strange pretech artifacts |
| 2 | Certain classes are forbidden from fighting and require champions |
| 3 | Loss doesn’t mean death but it does mean ritual scarring or property loss |
Things
dice: [[ritual-combat^things]]
| dice: 1d4 | Things |
|---|---|
| 1 | Magnificent weapon |
| 2 | Secret book of martial techniques |
| 3 | Token signifying immunity to ritual combat challenges |
| 4 | Prize won in bloody battle |
Places
dice: [[ritual-combat^places]]
| dice: 1d3 | Places |
|---|---|
| 1 | Area full of cheering spectators |
| 2 | Dusty street outside a saloon |
| 3 | Memorial for fallen warriors |