Rising Hegemon

This world is not yet a dominant power in the sector, but it’s well on its way there. Whether through newly-blossoming economic, military, or cultural power, they’re extending their influence over their neighbors and forging new arrangements between their government and the rulers of nearby worlds.

Enemies

dice: [[rising-hegemon^enemies]]

dice: 1d3Enemies
1Jingoistic supremacist
2Official bent on glorious success
3Foreign agent saboteur

Friends

dice: [[rising-hegemon^friends]]

dice: 1d3Friends
1Friendly emissary to the benighted
2Hardscrabble local turned great success
3Foreign visitor seeking contacts or knowledge

Complications

dice: [[rising-hegemon^complications]]

dice: 1d3Complications
1They’re only strong because their neighbors have been weakened
2Their success is based on a fluke resource or pretech find
3They bitterly resent their neighbors as former oppressors

Things

dice: [[rising-hegemon^things]]

dice: 1d3Things
1Tribute shipment
2Factory or barracks emblematic of their power source
3Tech or data that will deal a blow to their rise

Places

dice: [[rising-hegemon^places]]

dice: 1d3Places
1Rustic town being hurled into prosperity
2Government building being expanded
3Starport struggling under the flow of new ships