Rising Hegemon
This world is not yet a dominant power in the sector, but it’s well on its way there. Whether through newly-blossoming economic, military, or cultural power, they’re extending their influence over their neighbors and forging new arrangements between their government and the rulers of nearby worlds.
Enemies
dice: [[rising-hegemon^enemies]]
| dice: 1d3 | Enemies |
|---|---|
| 1 | Jingoistic supremacist |
| 2 | Official bent on glorious success |
| 3 | Foreign agent saboteur |
Friends
dice: [[rising-hegemon^friends]]
| dice: 1d3 | Friends |
|---|---|
| 1 | Friendly emissary to the benighted |
| 2 | Hardscrabble local turned great success |
| 3 | Foreign visitor seeking contacts or knowledge |
Complications
dice: [[rising-hegemon^complications]]
| dice: 1d3 | Complications |
|---|---|
| 1 | They’re only strong because their neighbors have been weakened |
| 2 | Their success is based on a fluke resource or pretech find |
| 3 | They bitterly resent their neighbors as former oppressors |
Things
dice: [[rising-hegemon^things]]
| dice: 1d3 | Things |
|---|---|
| 1 | Tribute shipment |
| 2 | Factory or barracks emblematic of their power source |
| 3 | Tech or data that will deal a blow to their rise |
Places
dice: [[rising-hegemon^places]]
| dice: 1d3 | Places |
|---|---|
| 1 | Rustic town being hurled into prosperity |
| 2 | Government building being expanded |
| 3 | Starport struggling under the flow of new ships |