Revolutionaries
The world is convulsed by one or more bands of revolutionaries, with some nations perhaps in the grip of a current revolution. Most of these upheavals can be expected only to change the general flavor of problems in the polity, but the process of getting there usually produces a tremendous amount of suffering.
Enemies
dice: [[revolutionaries^enemies]]
| dice: 1d3 | Enemies |
|---|---|
| 1 | Blood-drenched revolutionary leader |
| 2 | Blood-drenched secret police chief |
| 3 | Hostile foreign agent seeking further turmoil |
Friends
dice: [[revolutionaries^friends]]
| dice: 1d3 | Friends |
|---|---|
| 1 | Sympathetic victim accused of revolutionary sympathies or government collaboration |
| 2 | Revolutionary or state agent who now repents |
| 3 | Agent of a neutral power that wants peace |
Complications
dice: [[revolutionaries^complications]]
| dice: 1d4 | Complications |
|---|---|
| 1 | The revolutionaries actually do seem likely to put in better rulers |
| 2 | The revolutionaries are client groups that got out of hand |
| 3 | The revolutionaries are clearly much worse than the government |
| 4 | The revolutionaries have no real ideals beyond power and merely pretend to ideology |
Things
dice: [[revolutionaries^things]]
| dice: 1d3 | Things |
|---|---|
| 1 | List of secret revolutionary sympathizers |
| 2 | Proof of rebel hypocrisy |
| 3 | Confiscated wealth |
Places
dice: [[revolutionaries^places]]
| dice: 1d3 | Places |
|---|---|
| 1 | Festival that explodes into violence |
| 2 | Heavily-fortified police station |
| 3 | Revolutionary base hidden in the wilderness |