Radioactive World
Whether due to a legacy of atomic warfare unhindered by nuke snuffers or a simple profusion of radioactive elements, this world glows in the dark. Even heavy vacc suits can filter only so much of the radiation, and most natives suffer a wide variety of cancers, mutations and other illnesses without the protection of advanced medical treatments.
Enemies
dice: [[radioactive-world^enemies]]
| dice: 1d3 | Enemies |
|---|---|
| 1 | Bitter mutant |
| 2 | Relic warlord |
| 3 | Desperate would-be escapee |
Friends
dice: [[radioactive-world^friends]]
| dice: 1d3 | Friends |
|---|---|
| 1 | Reckless prospector |
| 2 | Offworld scavenger |
| 3 | Biogenetic variety seeker |
Complications
dice: [[radioactive-world^complications]]
| dice: 1d4 | Complications |
|---|---|
| 1 | The radioactivity is steadily growing worse |
| 2 | The planet’s medical resources break down |
| 3 | The radioactivity has inexplicable effects on living creatures |
| 4 | The radioactivity is the product of a malfunctioning pretech manufactory. |
Things
dice: [[radioactive-world^things]]
| dice: 1d3 | Things |
|---|---|
| 1 | Ancient atomic weaponry |
| 2 | Pretech anti-radioactivity drugs |
| 3 | Untainted water supply |
Places
dice: [[radioactive-world^places]]
| dice: 1d4 | Places |
|---|---|
| 1 | Mutant-infested ruins |
| 2 | Scorched glass plain |
| 3 | Wilderness of bizarre native life |
| 4 | Glowing barrens |