Psionics Worship

These natives view psionic powers as a visible gift of god or sign of superiority. If the world has a functional psychic training academy, psychics occupy almost all major positions of power and are considered the natural and proper rulers of the world. If the world lacks training facilities, it is likely a hodgepodge of demented cults, with each one dedicated to a marginally-coherent feral prophet and their psychopathic ravings.

Enemies

dice: [[psionics-worship^enemies]]

dice: 1d4Enemies
1Psychic inquisitor
2Haughty mind-noble
3Psychic slaver
4Feral prophet

Friends

dice: [[psionics-worship^friends]]

dice: 1d3Friends
1Offworlder psychic researcher
2Native rebel
3Offworld employer seeking psychics

Complications

dice: [[psionics-worship^complications]]

dice: 1d5Complications
1The psychic training is imperfect
2and the psychics all show significant mental illness
3The psychics have developed a unique discipline
4The will of a psychic is law
5Psychics in the party are forcibly kidnapped for “enlightening”.

Things

dice: [[psionics-worship^things]]

dice: 1d3Things
1Ancient psitech
2Valuable psychic research records
3Permission for psychic training

Places

dice: [[psionics-worship^places]]

dice: 1d3Places
1Psitech-imbued council chamber
2Temple to the mind
3Sanitarium-prison for feral psychics