Psionics Worship
These natives view psionic powers as a visible gift of god or sign of superiority. If the world has a functional psychic training academy, psychics occupy almost all major positions of power and are considered the natural and proper rulers of the world. If the world lacks training facilities, it is likely a hodgepodge of demented cults, with each one dedicated to a marginally-coherent feral prophet and their psychopathic ravings.
Enemies
dice: [[psionics-worship^enemies]]
| dice: 1d4 | Enemies |
|---|---|
| 1 | Psychic inquisitor |
| 2 | Haughty mind-noble |
| 3 | Psychic slaver |
| 4 | Feral prophet |
Friends
dice: [[psionics-worship^friends]]
| dice: 1d3 | Friends |
|---|---|
| 1 | Offworlder psychic researcher |
| 2 | Native rebel |
| 3 | Offworld employer seeking psychics |
Complications
dice: [[psionics-worship^complications]]
| dice: 1d5 | Complications |
|---|---|
| 1 | The psychic training is imperfect |
| 2 | and the psychics all show significant mental illness |
| 3 | The psychics have developed a unique discipline |
| 4 | The will of a psychic is law |
| 5 | Psychics in the party are forcibly kidnapped for “enlightening”. |
Things
dice: [[psionics-worship^things]]
| dice: 1d3 | Things |
|---|---|
| 1 | Ancient psitech |
| 2 | Valuable psychic research records |
| 3 | Permission for psychic training |
Places
dice: [[psionics-worship^places]]
| dice: 1d3 | Places |
|---|---|
| 1 | Psitech-imbued council chamber |
| 2 | Temple to the mind |
| 3 | Sanitarium-prison for feral psychics |