Psionics Academy

This world is one of the few that have managed to redevelop the basics of psychic training. Without this education, a potential psychic is doomed to either madness or death unless they refrain from using their abilities. Psionic academies are rare enough that offworlders are often sent there to study by wealthy patrons. The secrets of psychic mentorship, the protocols and techniques that allow a psychic to successfully train another, are carefully guarded at these academies. Most are closely affiliated with the planetary government.

Enemies

dice: [[psionics-academy^enemies]]

dice: 1d4Enemies
1Corrupt psychic instructor
2Renegade student
3Mad psychic researcher
4Resentful townie

Friends

dice: [[psionics-academy^friends]]

dice: 1d3Friends
1Offworld researcher
2Aspiring student
3Wealthy tourist

Complications

dice: [[psionics-academy^complications]]

dice: 1d5Complications
1The academy curriculum kills a significant percentage of students
2The faculty use students as research subjects
3The students are indoctrinated as sleeper agents
4The local natives hate the academy
5The academy is part of a religion.

Things

dice: [[psionics-academy^things]]

dice: 1d3Things
1Secretly developed psitech
2A runaway psychic mentor
3Psychic research prize

Places

dice: [[psionics-academy^places]]

dice: 1d4Places
1Training grounds
2Experimental laboratory
3School library
4Campus hangout