Psionics Academy
This world is one of the few that have managed to redevelop the basics of psychic training. Without this education, a potential psychic is doomed to either madness or death unless they refrain from using their abilities. Psionic academies are rare enough that offworlders are often sent there to study by wealthy patrons. The secrets of psychic mentorship, the protocols and techniques that allow a psychic to successfully train another, are carefully guarded at these academies. Most are closely affiliated with the planetary government.
Enemies
dice: [[psionics-academy^enemies]]
| dice: 1d4 | Enemies |
|---|---|
| 1 | Corrupt psychic instructor |
| 2 | Renegade student |
| 3 | Mad psychic researcher |
| 4 | Resentful townie |
Friends
dice: [[psionics-academy^friends]]
| dice: 1d3 | Friends |
|---|---|
| 1 | Offworld researcher |
| 2 | Aspiring student |
| 3 | Wealthy tourist |
Complications
dice: [[psionics-academy^complications]]
| dice: 1d5 | Complications |
|---|---|
| 1 | The academy curriculum kills a significant percentage of students |
| 2 | The faculty use students as research subjects |
| 3 | The students are indoctrinated as sleeper agents |
| 4 | The local natives hate the academy |
| 5 | The academy is part of a religion. |
Things
dice: [[psionics-academy^things]]
| dice: 1d3 | Things |
|---|---|
| 1 | Secretly developed psitech |
| 2 | A runaway psychic mentor |
| 3 | Psychic research prize |
Places
dice: [[psionics-academy^places]]
| dice: 1d4 | Places |
|---|---|
| 1 | Training grounds |
| 2 | Experimental laboratory |
| 3 | School library |
| 4 | Campus hangout |