Pretech Cultists

The capacities of human science before the Silence vastly outmatch the technology available since the Scream. The Jump Gates alone were capable of crossing hundreds of light years in a moment, and they were just one example of the results won by blending psychic artifice with pretech science. Some worlds outright worship the artifacts of their ancestors, seeing in them the work of more enlightened and perfect humanity. These cultists may or may not understand the operation or replication of these devices, but they seek and guard them jealously.

Enemies

dice: [[pretech-cultists^enemies]]

dice: 1d3Enemies
1Cult leader
2Artifact supplier
3Pretech smuggler

Friends

dice: [[pretech-cultists^friends]]

dice: 1d3Friends
1Offworld scientist
2Robbed collector
3Cult heretic

Complications

dice: [[pretech-cultists^complications]]

dice: 1d3Complications
1The cultists can actually replicate certain forms of pretech
2The cultists abhor use of the devices as “presumption on the holy”
3The cultists mistake the party’s belongings for pretech

Things

dice: [[pretech-cultists^things]]

dice: 1d3Things
1Pretech artifacts both functional and broken
2Religious-jargon laced pretech replication techniques
3Waylaid payment for pretech artifacts

Places

dice: [[pretech-cultists^places]]

dice: 1d3Places
1Shrine to nonfunctional pretech
2Smuggler’s den
3Public procession showing a prized artifact