Pretech Cultists
The capacities of human science before the Silence vastly outmatch the technology available since the Scream. The Jump Gates alone were capable of crossing hundreds of light years in a moment, and they were just one example of the results won by blending psychic artifice with pretech science. Some worlds outright worship the artifacts of their ancestors, seeing in them the work of more enlightened and perfect humanity. These cultists may or may not understand the operation or replication of these devices, but they seek and guard them jealously.
Enemies
dice: [[pretech-cultists^enemies]]
| dice: 1d3 | Enemies |
|---|---|
| 1 | Cult leader |
| 2 | Artifact supplier |
| 3 | Pretech smuggler |
Friends
dice: [[pretech-cultists^friends]]
| dice: 1d3 | Friends |
|---|---|
| 1 | Offworld scientist |
| 2 | Robbed collector |
| 3 | Cult heretic |
Complications
dice: [[pretech-cultists^complications]]
| dice: 1d3 | Complications |
|---|---|
| 1 | The cultists can actually replicate certain forms of pretech |
| 2 | The cultists abhor use of the devices as “presumption on the holy” |
| 3 | The cultists mistake the party’s belongings for pretech |
Things
dice: [[pretech-cultists^things]]
| dice: 1d3 | Things |
|---|---|
| 1 | Pretech artifacts both functional and broken |
| 2 | Religious-jargon laced pretech replication techniques |
| 3 | Waylaid payment for pretech artifacts |
Places
dice: [[pretech-cultists^places]]
| dice: 1d3 | Places |
|---|---|
| 1 | Shrine to nonfunctional pretech |
| 2 | Smuggler’s den |
| 3 | Public procession showing a prized artifact |