Post-Scarcity

The locals have maintained sufficient Mandate-era tech to be effectively post-scarcity in their economic structure. Everyone has all the necessities and most of the desires they can imagine. Conflict now exists over the apportionment of services and terrestrial space, since anything else can be had in abundance. Military goods and items of mass destruction may still be restricted, and there is probably some reason that the locals do not export their vast wealth.

Enemies

dice: [[post-scarcity^enemies]]

dice: 1d3Enemies
1Frenzied ideologue fighting over an idea
2Paranoid local fearing offworlder influence
3Grim reformer seeking the destruction of the “enfeebling” productive tech

Friends

dice: [[post-scarcity^friends]]

dice: 1d3Friends
1Offworlder seeking something available only here
2Local struggling to maintain the production tech
3Native missionary seeking to bring abundance to other worlds

Complications

dice: [[post-scarcity^complications]]

dice: 1d4Complications
1The tech causes serious side-effects on those who take advantage of it
2The tech is breaking down
3The population is growing too large
4The tech produces only certain things in abundance

Things

dice: [[post-scarcity^things]]

dice: 1d3Things
1A cornucopia device
2A rare commodity that cannot be duplicated
3Contract for services

Places

dice: [[post-scarcity^places]]

dice: 1d3Places
1Tiny but richly-appointed private quarters
2Market for services
3Hushed non-duped art salon