Police State

The world is a totalitarian police state. Any sign of disloyalty to the planet’s rulers is punished severely, and suspicion riddles society. Some worlds might operate by Soviet-style informers and indoctrination, while more technically sophisticated worlds might rely on omnipresent cameras or braked AI “guardian angels”. Outworlders are apt to be treated as a necessary evil at best, and “disappeared” if they become troublesome.

Enemies

dice: [[police-state^enemies]]

dice: 1d3Enemies
1Secret police chief
2Scapegoating official
3Treacherous native informer

Friends

dice: [[police-state^friends]]

dice: 1d4Friends
1Rebel leader
2Offworld agitator
3Imprisoned victim
4Crime boss

Complications

dice: [[police-state^complications]]

dice: 1d3Complications
1The natives largely believe in the righteousness of the state
2The police state is automated and its “rulers” can’t shut it off
3The leaders foment a pogrom against “offworlder spies”.

Things

dice: [[police-state^things]]

dice: 1d3Things
1List of police informers
2Wealth taken from “enemies of the state”
3Dear Leader’s private stash

Places

dice: [[police-state^places]]

dice: 1d4Places
1Military parade
2Gulag
3Gray concrete housing block
4Surveillance center