Police State
The world is a totalitarian police state. Any sign of disloyalty to the planet’s rulers is punished severely, and suspicion riddles society. Some worlds might operate by Soviet-style informers and indoctrination, while more technically sophisticated worlds might rely on omnipresent cameras or braked AI “guardian angels”. Outworlders are apt to be treated as a necessary evil at best, and “disappeared” if they become troublesome.
Enemies
dice: [[police-state^enemies]]
| dice: 1d3 | Enemies |
|---|---|
| 1 | Secret police chief |
| 2 | Scapegoating official |
| 3 | Treacherous native informer |
Friends
dice: [[police-state^friends]]
| dice: 1d4 | Friends |
|---|---|
| 1 | Rebel leader |
| 2 | Offworld agitator |
| 3 | Imprisoned victim |
| 4 | Crime boss |
Complications
dice: [[police-state^complications]]
| dice: 1d3 | Complications |
|---|---|
| 1 | The natives largely believe in the righteousness of the state |
| 2 | The police state is automated and its “rulers” can’t shut it off |
| 3 | The leaders foment a pogrom against “offworlder spies”. |
Things
dice: [[police-state^things]]
| dice: 1d3 | Things |
|---|---|
| 1 | List of police informers |
| 2 | Wealth taken from “enemies of the state” |
| 3 | Dear Leader’s private stash |
Places
dice: [[police-state^places]]
| dice: 1d4 | Places |
|---|---|
| 1 | Military parade |
| 2 | Gulag |
| 3 | Gray concrete housing block |
| 4 | Surveillance center |