Perimeter Agency

Before the Silence, the Perimeter was a Terran-sponsored organization charged with rooting out use of maltech, technology banned in human space as too dangerous for use or experimentation. Unbraked AIs, gengineered slave species, nanotech replicators, weapons of planetary destruction… the Perimeter hunted down experimenters with a great indifference to planetary laws. Most Perimeter Agencies collapsed during the Silence, but a few managed to hold on to their mission, though modern Perimeter agents often find more work as conventional spies.

Enemies

dice: [[perimeter-agency^enemies]]

dice: 1d3Enemies
1Renegade Agency Director
2Maltech researcher
3Paranoid intelligence chief

Friends

dice: [[perimeter-agency^friends]]

dice: 1d3Friends
1Agent in need of help
2Support staffer
3“Unjustly” targeted researcher

Complications

dice: [[perimeter-agency^complications]]

dice: 1d4Complications
1The local Agency has gone rogue and now uses maltech
2The Agency archives have been compromised
3The Agency has been targeted by a maltech-using organization
4The Agency’s existence is unknown to the locals

Things

dice: [[perimeter-agency^things]]

dice: 1d3Things
1Agency maltech research archives
2Agency pretech spec-ops gear
3File of blackmail on local politicians

Places

dice: [[perimeter-agency^places]]

dice: 1d4Places
1Interrogation room
2Smoky bar
3Maltech laboratory
4Secret Agency base