Perimeter Agency
Before the Silence, the Perimeter was a Terran-sponsored organization charged with rooting out use of maltech, technology banned in human space as too dangerous for use or experimentation. Unbraked AIs, gengineered slave species, nanotech replicators, weapons of planetary destruction… the Perimeter hunted down experimenters with a great indifference to planetary laws. Most Perimeter Agencies collapsed during the Silence, but a few managed to hold on to their mission, though modern Perimeter agents often find more work as conventional spies.
Enemies
dice: [[perimeter-agency^enemies]]
| dice: 1d3 | Enemies |
|---|---|
| 1 | Renegade Agency Director |
| 2 | Maltech researcher |
| 3 | Paranoid intelligence chief |
Friends
dice: [[perimeter-agency^friends]]
| dice: 1d3 | Friends |
|---|---|
| 1 | Agent in need of help |
| 2 | Support staffer |
| 3 | “Unjustly” targeted researcher |
Complications
dice: [[perimeter-agency^complications]]
| dice: 1d4 | Complications |
|---|---|
| 1 | The local Agency has gone rogue and now uses maltech |
| 2 | The Agency archives have been compromised |
| 3 | The Agency has been targeted by a maltech-using organization |
| 4 | The Agency’s existence is unknown to the locals |
Things
dice: [[perimeter-agency^things]]
| dice: 1d3 | Things |
|---|---|
| 1 | Agency maltech research archives |
| 2 | Agency pretech spec-ops gear |
| 3 | File of blackmail on local politicians |
Places
dice: [[perimeter-agency^places]]
| dice: 1d4 | Places |
|---|---|
| 1 | Interrogation room |
| 2 | Smoky bar |
| 3 | Maltech laboratory |
| 4 | Secret Agency base |