Outpost World
The world is only a tiny outpost of human habitation planted by an offworld corporation or government. Perhaps the staff is there to serve as a refueling and repair stop for passing ships, or to oversee an automated mining and refinery complex. They might be there to study ancient ruins, or simply serve as a listening and monitoring post for traffic through the system. The outpost is likely well-equipped with defenses against casual piracy.
Enemies
dice: [[outpost-world^enemies]]
| dice: 1d3 | Enemies |
|---|---|
| 1 | Space-mad outpost staffer |
| 2 | Outpost commander who wants it to stay undiscovered |
| 3 | Undercover saboteur |
Friends
dice: [[outpost-world^friends]]
| dice: 1d3 | Friends |
|---|---|
| 1 | Lonely staffer |
| 2 | Fixated researcher |
| 3 | Overtaxed maintenance chief |
Complications
dice: [[outpost-world^complications]]
| dice: 1d4 | Complications |
|---|---|
| 1 | The alien ruin defense systems are waking up |
| 2 | Atmospheric disturbances trap the group inside the outpost for a month |
| 3 | Pirates raid the outpost |
| 4 | The crew have become converts to a strange set of beliefs |
Things
dice: [[outpost-world^things]]
| dice: 1d3 | Things |
|---|---|
| 1 | Alien relics |
| 2 | Vital scientific data |
| 3 | Secret corporate exploitation plans |
Places
dice: [[outpost-world^places]]
| dice: 1d4 | Places |
|---|---|
| 1 | Grimy recreation room |
| 2 | Refueling station |
| 3 | The only building on the planet |
| 4 | A “starport” of swept bare rock. |