Nomads
Most of the natives of this world are nomadic, usually following a traditional cycle of movement through the lands they possess. Promises of rich plunder or local environmental perils can force these groups to strike out against neighbors. Other groups are forced to move constantly due to unpredictable dangers that crop up on the planet.
Enemies
dice: [[nomads^enemies]]
| dice: 1d3 | Enemies |
|---|---|
| 1 | Desperate tribal leader who needs what the PCs have |
| 2 | Ruthless raider chieftain |
| 3 | Leader seeking to weld the nomads into an army |
Friends
dice: [[nomads^friends]]
| dice: 1d3 | Friends |
|---|---|
| 1 | Free-spirited young nomad |
| 2 | Dreamer imagining a stable life |
| 3 | Offworlder enamored of the life |
Complications
dice: [[nomads^complications]]
| dice: 1d3 | Complications |
|---|---|
| 1 | An irresistibly lethal swarm of native life forces locals to move regularly |
| 2 | Ancient defense systems destroy too-long-stationary communities |
| 3 | Local chemical patches require careful balancing of exposure times to avoid side effects |
Things
dice: [[nomads^things]]
| dice: 1d3 | Things |
|---|---|
| 1 | Cache of rare and precious resource |
| 2 | Plunder seized by a tribal raid |
| 3 | Tech that makes a place safe for long-term inhabitation |
Places
dice: [[nomads^places]]
| dice: 1d3 | Places |
|---|---|
| 1 | Temporary nomad camp |
| 2 | Oasis or resource reserve |
| 3 | Trackless waste that kills the unprepared |