Nomads

Most of the natives of this world are nomadic, usually following a traditional cycle of movement through the lands they possess. Promises of rich plunder or local environmental perils can force these groups to strike out against neighbors. Other groups are forced to move constantly due to unpredictable dangers that crop up on the planet.

Enemies

dice: [[nomads^enemies]]

dice: 1d3Enemies
1Desperate tribal leader who needs what the PCs have
2Ruthless raider chieftain
3Leader seeking to weld the nomads into an army

Friends

dice: [[nomads^friends]]

dice: 1d3Friends
1Free-spirited young nomad
2Dreamer imagining a stable life
3Offworlder enamored of the life

Complications

dice: [[nomads^complications]]

dice: 1d3Complications
1An irresistibly lethal swarm of native life forces locals to move regularly
2Ancient defense systems destroy too-long-stationary communities
3Local chemical patches require careful balancing of exposure times to avoid side effects

Things

dice: [[nomads^things]]

dice: 1d3Things
1Cache of rare and precious resource
2Plunder seized by a tribal raid
3Tech that makes a place safe for long-term inhabitation

Places

dice: [[nomads^places]]

dice: 1d3Places
1Temporary nomad camp
2Oasis or resource reserve
3Trackless waste that kills the unprepared