Minimal Contact
The locals refuse most contact with offworlders. Only a small, quarantined treaty port is provided for offworld trade, and ships can expect an exhaustive search for contraband. Local governments may be trying to keep the very existence of interstellar trade a secret from their populations, or they may simply consider offworlders too dangerous or repugnant to be allowed among the population.
Enemies
dice: [[minimal-contact^enemies]]
| dice: 1d3 | Enemies |
|---|---|
| 1 | Customs official |
| 2 | Xenophobic natives |
| 3 | Existing merchant who doesn’t like competition |
Friends
dice: [[minimal-contact^friends]]
| dice: 1d4 | Friends |
|---|---|
| 1 | Aspiring tourist |
| 2 | Anthropological researcher |
| 3 | Offworld thief |
| 4 | Religious missionary |
Complications
dice: [[minimal-contact^complications]]
| dice: 1d3 | Complications |
|---|---|
| 1 | The locals carry a disease harmless to them and lethal to outsiders |
| 2 | The locals hide dark purposes from offworlders |
| 3 | The locals have something desperately needed but won’t bring it into the treaty port |
Things
dice: [[minimal-contact^things]]
| dice: 1d3 | Things |
|---|---|
| 1 | Contraband trade goods |
| 2 | Security perimeter codes |
| 3 | Black market local products |
Places
dice: [[minimal-contact^places]]
| dice: 1d3 | Places |
|---|---|
| 1 | Treaty port bar |
| 2 | Black market zone |
| 3 | Secret smuggler landing site |