Minimal Contact

The locals refuse most contact with offworlders. Only a small, quarantined treaty port is provided for offworld trade, and ships can expect an exhaustive search for contraband. Local governments may be trying to keep the very existence of interstellar trade a secret from their populations, or they may simply consider offworlders too dangerous or repugnant to be allowed among the population.

Enemies

dice: [[minimal-contact^enemies]]

dice: 1d3Enemies
1Customs official
2Xenophobic natives
3Existing merchant who doesn’t like competition

Friends

dice: [[minimal-contact^friends]]

dice: 1d4Friends
1Aspiring tourist
2Anthropological researcher
3Offworld thief
4Religious missionary

Complications

dice: [[minimal-contact^complications]]

dice: 1d3Complications
1The locals carry a disease harmless to them and lethal to outsiders
2The locals hide dark purposes from offworlders
3The locals have something desperately needed but won’t bring it into the treaty port

Things

dice: [[minimal-contact^things]]

dice: 1d3Things
1Contraband trade goods
2Security perimeter codes
3Black market local products

Places

dice: [[minimal-contact^places]]

dice: 1d3Places
1Treaty port bar
2Black market zone
3Secret smuggler landing site