Mercenaries
The world is either famous for its mercenary bands or it is plagued by countless groups of condottieri in service to whatever magnate can afford to pay or bribe them adequately.
Enemies
dice: [[mercenaries^enemies]]
| dice: 1d3 | Enemies |
|---|---|
| 1 | Amoral mercenary leader |
| 2 | Rich offworlder trying to buy rule of the world |
| 3 | Mercenary press gang chief forcing locals into service |
Friends
dice: [[mercenaries^friends]]
| dice: 1d3 | Friends |
|---|---|
| 1 | Young and idealistic mercenary chief |
| 2 | Harried leader of enfeebled national army |
| 3 | Offworlder trying to hire help for a noble cause |
Complications
dice: [[mercenaries^complications]]
| dice: 1d3 | Complications |
|---|---|
| 1 | The mercenaries are all that stand between the locals and a hungry imperial power |
| 2 | The mercenaries are remnants of a former official army |
| 3 | The mercenaries hardly ever actually fight as compared to taking bribes to walk away |
Things
dice: [[mercenaries^things]]
| dice: 1d3 | Things |
|---|---|
| 1 | Lost mercenary payroll shipment |
| 2 | Forbidden military tech |
| 3 | Proof of a band’s impending treachery against their employers |
Places
dice: [[mercenaries^places]]
| dice: 1d3 | Places |
|---|---|
| 1 | Shabby camp of undisciplined mercs |
| 2 | Burnt-out village occupied by mercenaries |
| 3 | Luxurious and exceedingly well-defended merc leader villa |