Local Tech
The locals can create a particular example of extremely high tech, possibly even something that exceeds pretech standards. They may use unique local resources to do so, or have stumbled on a narrow scientific breakthrough, or still have a functional experimental manufactory.
Enemies
dice: [[local-tech^enemies]]
| dice: 1d4 | Enemies |
|---|---|
| 1 | Keeper of the tech |
| 2 | Offworld industrialist |
| 3 | Automated defenses that suddenly come alive |
| 4 | Native alien mentors |
Friends
dice: [[local-tech^friends]]
| dice: 1d3 | Friends |
|---|---|
| 1 | Curious offworld scientist |
| 2 | Eager tech buyer |
| 3 | Native in need of technical help |
Complications
dice: [[local-tech^complications]]
| dice: 1d4 | Complications |
|---|---|
| 1 | The tech is unreliable |
| 2 | The tech only works on this world |
| 3 | The tech has poorly-understood side effects |
| 4 | The tech is alien in nature. |
Things
dice: [[local-tech^things]]
| dice: 1d4 | Things |
|---|---|
| 1 | The tech itself |
| 2 | An unclaimed payment for a large shipment |
| 3 | The secret blueprints for its construction |
| 4 | An ancient alien R&D database |
Places
dice: [[local-tech^places]]
| dice: 1d3 | Places |
|---|---|
| 1 | Alien factory |
| 2 | Lethal R&D center |
| 3 | Tech brokerage vault |