Local Tech

The locals can create a particular example of extremely high tech, possibly even something that exceeds pretech standards. They may use unique local resources to do so, or have stumbled on a narrow scientific breakthrough, or still have a functional experimental manufactory.

Enemies

dice: [[local-tech^enemies]]

dice: 1d4Enemies
1Keeper of the tech
2Offworld industrialist
3Automated defenses that suddenly come alive
4Native alien mentors

Friends

dice: [[local-tech^friends]]

dice: 1d3Friends
1Curious offworld scientist
2Eager tech buyer
3Native in need of technical help

Complications

dice: [[local-tech^complications]]

dice: 1d4Complications
1The tech is unreliable
2The tech only works on this world
3The tech has poorly-understood side effects
4The tech is alien in nature.

Things

dice: [[local-tech^things]]

dice: 1d4Things
1The tech itself
2An unclaimed payment for a large shipment
3The secret blueprints for its construction
4An ancient alien R&D database

Places

dice: [[local-tech^places]]

dice: 1d3Places
1Alien factory
2Lethal R&D center
3Tech brokerage vault