Local Specialty
The world may be sophisticated or barely capable of steam engines, but either way it produces something rare and precious to the wider galaxy. It might be some pharmaceutical extract produced by a secret recipe, a remarkably popular cultural product, or even gengineered humans uniquely suited for certain work.
Enemies
dice: [[local-specialty^enemies]]
| dice: 1d3 | Enemies |
|---|---|
| 1 | Monopolist |
| 2 | Offworlder seeking prohibition of the specialty |
| 3 | Native who views the specialty as sacred |
Friends
dice: [[local-specialty^friends]]
| dice: 1d3 | Friends |
|---|---|
| 1 | Spy searching for the source |
| 2 | Artisan seeking protection |
| 3 | Exporter with problems |
Complications
dice: [[local-specialty^complications]]
| dice: 1d5 | Complications |
|---|---|
| 1 | The specialty is repugnant in nature |
| 2 | The crafters refuse to sell to offworlders |
| 3 | The specialty is made in a remote |
| 4 | dangerous place |
| 5 | The crafters don’t want to make the specialty any more |
Things
dice: [[local-specialty^things]]
| dice: 1d3 | Things |
|---|---|
| 1 | The specialty itself |
| 2 | The secret recipe |
| 3 | Sample of a new improved variety |
Places
dice: [[local-specialty^places]]
| dice: 1d3 | Places |
|---|---|
| 1 | Secret manufactory |
| 2 | Hidden cache |
| 3 | Artistic competition for best artisan |