Immortals

Natives of this world are effectively immortal. They may have been gengineered for tremendous lifespans, or have found some local anagathic, or be cyborg life forms, or be so totally convinced of reincarnation that death is a cultural irrelevance. Any immortality technique is likely applicable only to them, or else it’s apt to be a massive draw to outside imperialists.

Enemies

dice: [[immortals^enemies]]

dice: 1d3Enemies
1Outsider determined to steal immortality
2Smug local convinced of their immortal wisdom to rule all
3Offworlder seeking the world’s ruin before it becomes a threat to all

Friends

dice: [[immortals^friends]]

dice: 1d2Friends
1Curious longevity researcher
2Thrill-seeking local

Complications

dice: [[immortals^complications]]

dice: 1d5Complications
1Immortality requires doing something that outsiders can’t or won’t willingly do
2The immortality ends if they leave the world
3Death is the punishment for even minor crimes
4Immortals must die or go offworld after a certain span
5Immortality has brutal side-effects

Things

dice: [[immortals^things]]

dice: 1d3Things
1Immortality drug
2Masterwork of an ageless artisan
3Toxin that only affects immortals

Places

dice: [[immortals^places]]

dice: 1d3Places
1Community with no visible children
2Unchanging structure of obvious ancient age
3Cultural performance relying on a century of in-jokes