Hivemind
Natives of this world exist in a kind of mental gestalt, sharing thoughts and partaking of a single identity. Powerful pretech, exotic psionics, alien influence, or some other cause has left the world sharing one identity. Individual members may have greater or lesser degrees of effective coordination with the whole.
Enemies
dice: [[hivemind^enemies]]
| dice: 1d3 | Enemies |
|---|---|
| 1 | A hivemind that wants to assimilate outsiders |
| 2 | A hivemind that has no respect for unjoined life |
| 3 | A hivemind that fears and hates unjoined life |
Friends
dice: [[hivemind^friends]]
| dice: 1d3 | Friends |
|---|---|
| 1 | A scholar studying the hivemind |
| 2 | A person severed from the gestalt |
| 3 | A relative of someone who has been assimilated |
Complications
dice: [[hivemind^complications]]
| dice: 1d5 | Complications |
|---|---|
| 1 | The hivemind only functions on this world |
| 2 | The hivemind has strict range limits |
| 3 | The hivemind has different personality factions |
| 4 | The hivemind only happens at particular times |
| 5 | The world is made of semi-sentient drones and a single AI |
Things
dice: [[hivemind^things]]
| dice: 1d3 | Things |
|---|---|
| 1 | Vital tech for maintaining the mind |
| 2 | Precious treasure held by now-assimilated outsider |
| 3 | Tech that “blinds” the hivemind to the tech’s users |
Places
dice: [[hivemind^places]]
| dice: 1d3 | Places |
|---|---|
| 1 | Barely tolerable living cells for individuals |
| 2 | Workside where individuals casually die in their labors |
| 3 | Community with absolutely no social or group-gathering facilities |