Heavy Industry
With interstellar transport so limited in the bulk it can move, worlds have to be largely self-sufficient in industry. Some worlds are more sufficient than others, however, and this planet has a thriving manufacturing sector capable of producing large amounts of goods appropriate to its tech level. The locals may enjoy a correspondingly higher lifestyle, or the products might be devoted towards vast projects for the aggrandizement of the rulers.
Enemies
dice: [[heavy-industry^enemies]]
| dice: 1d3 | Enemies |
|---|---|
| 1 | Tycoon monopolist |
| 2 | Industrial spy |
| 3 | Malcontent revolutionary |
Friends
dice: [[heavy-industry^friends]]
| dice: 1d3 | Friends |
|---|---|
| 1 | Aspiring entrepreneur |
| 2 | Worker union leader |
| 3 | Ambitious inventor |
Complications
dice: [[heavy-industry^complications]]
| dice: 1d4 | Complications |
|---|---|
| 1 | The factories are toxic |
| 2 | The resources extractable at their tech level are running out |
| 3 | The masses require the factory output for survival |
| 4 | The industries’ major output is being obsoleted by offworld tech |
Things
dice: [[heavy-industry^things]]
| dice: 1d3 | Things |
|---|---|
| 1 | Confidential industrial data |
| 2 | Secret union membership lists |
| 3 | Ownership shares in an industrial complex |
Places
dice: [[heavy-industry^places]]
| dice: 1d4 | Places |
|---|---|
| 1 | Factory floor |
| 2 | Union meeting hall |
| 3 | Toxic waste dump |
| 4 | R&D complex |