Heavy Industry

With interstellar transport so limited in the bulk it can move, worlds have to be largely self-sufficient in industry. Some worlds are more sufficient than others, however, and this planet has a thriving manufacturing sector capable of producing large amounts of goods appropriate to its tech level. The locals may enjoy a correspondingly higher lifestyle, or the products might be devoted towards vast projects for the aggrandizement of the rulers.

Enemies

dice: [[heavy-industry^enemies]]

dice: 1d3Enemies
1Tycoon monopolist
2Industrial spy
3Malcontent revolutionary

Friends

dice: [[heavy-industry^friends]]

dice: 1d3Friends
1Aspiring entrepreneur
2Worker union leader
3Ambitious inventor

Complications

dice: [[heavy-industry^complications]]

dice: 1d4Complications
1The factories are toxic
2The resources extractable at their tech level are running out
3The masses require the factory output for survival
4The industries’ major output is being obsoleted by offworld tech

Things

dice: [[heavy-industry^things]]

dice: 1d3Things
1Confidential industrial data
2Secret union membership lists
3Ownership shares in an industrial complex

Places

dice: [[heavy-industry^places]]

dice: 1d4Places
1Factory floor
2Union meeting hall
3Toxic waste dump
4R&D complex