Friendly Foe
Some hostile alien race or malevolent cabal has a branch or sect on this world that is actually quite friendly toward outsiders. For whatever internal reason, they are willing to negotiate and deal honestly with strangers, and appear to lack the worst impulses of their fellows.
Enemies
dice: [[friendly-foe^enemies]]
| dice: 1d3 | Enemies |
|---|---|
| 1 | Driven hater of all their kind |
| 2 | Internal malcontent bent on creating conflict |
| 3 | Secret master who seeks to lure trust |
Friends
dice: [[friendly-foe^friends]]
| dice: 1d3 | Friends |
|---|---|
| 1 | Well-meaning bug-eyed monster |
| 2 | Principled eugenics cultist |
| 3 | Suspicious investigator |
Complications
dice: [[friendly-foe^complications]]
| dice: 1d3 | Complications |
|---|---|
| 1 | The group actually is as harmless and benevolent as they seem |
| 2 | The group offers a vital service at the cost of moral compromise |
| 3 | The group still feels bonds of affiliation with their hostile brethren |
Things
dice: [[friendly-foe^things]]
| dice: 1d3 | Things |
|---|---|
| 1 | Forbidden xenotech |
| 2 | Eugenic biotech template |
| 3 | Evidence to convince others of their kind that they are right |
Places
dice: [[friendly-foe^places]]
| dice: 1d3 | Places |
|---|---|
| 1 | Repurposed maltech laboratory |
| 2 | Alien conclave building |
| 3 | Widely-feared starship interior |