Freak Geology
The geology or geography of this world is simply freakish. Perhaps it’s composed entirely of enormous mountain ranges, or regular bands of land and sea, or the mineral structures all fragment into perfect cubes. The locals have learned to deal with it and their culture will be shaped by its requirements.
Enemies
dice: [[freak-geology^enemies]]
| dice: 1d2 | Enemies |
|---|---|
| 1 | Crank xenogeologist |
| 2 | Cultist who believes it the work of aliens |
Friends
dice: [[freak-geology^friends]]
| dice: 1d3 | Friends |
|---|---|
| 1 | Research scientist |
| 2 | Prospector |
| 3 | Artist |
Complications
dice: [[freak-geology^complications]]
| dice: 1d3 | Complications |
|---|---|
| 1 | Local conditions that no one remembers to tell outworlders about |
| 2 | Lethal weather |
| 3 | Seismic activity |
Things
dice: [[freak-geology^things]]
| dice: 1d3 | Things |
|---|---|
| 1 | Unique crystal formations |
| 2 | Hidden veins of a major precious mineral strike |
| 3 | Deed to a location of great natural beauty |
Places
dice: [[freak-geology^places]]
| dice: 1d2 | Places |
|---|---|
| 1 | Atop a bizarre geological formation |
| 2 | Tourist resort catering to offworlders |