Former Warriors
The locals of this world were once famed for their martial prowess. They may have simply had a very militaristic culture, or were genetically engineered for combat, or developed high-tech weaponry, or had brilliant leadership. Those days are past, however, either due to crushing defeat, external restrictions, or a cultural turn toward peace.
Enemies
dice: [[former-warriors^enemies]]
| dice: 1d3 | Enemies |
|---|---|
| 1 | Unreformed warlord leader |
| 2 | Bitter mercenary chief |
| 3 | Victim of their warfare seeking revenge |
Friends
dice: [[former-warriors^friends]]
| dice: 1d3 | Friends |
|---|---|
| 1 | Partisan of the new peaceful ways |
| 2 | Outsider desperate for military aid |
| 3 | Martial genius repressed by the new dispensation |
Complications
dice: [[former-warriors^complications]]
| dice: 1d3 | Complications |
|---|---|
| 1 | Neighboring worlds want them pacified or dead |
| 2 | They only ever used their arts in self-defense |
| 3 | The source of their gifts has been “turned off” in a reversible way |
Things
dice: [[former-warriors^things]]
| dice: 1d3 | Things |
|---|---|
| 1 | War trophy taken from a defeated foe |
| 2 | Key to re-activating their martial ways |
| 3 | Secret cache of high-tech military gear |
Places
dice: [[former-warriors^places]]
| dice: 1d3 | Places |
|---|---|
| 1 | Cemetery of dead heroes |
| 2 | Memorial hall now left to dust and silence |
| 3 | Monument plaza dedicated to the new culture |