Forbidden Tech
Some group on this planet fabricates or uses maltech. Unbraked AIs doomed to metastasize into insanity, nation-destroying nanowarfare particles, slow-burn DNA corruptives, genetically engineered slaves, or something worse still. The planet’s larger population may or may not be aware of the danger in their midst.
Enemies
dice: [[forbidden-tech^enemies]]
| dice: 1d3 | Enemies |
|---|---|
| 1 | Mad scientist |
| 2 | Maltech buyer from offworld |
| 3 | Security enforcer |
Friends
dice: [[forbidden-tech^friends]]
| dice: 1d4 | Friends |
|---|---|
| 1 | Victim of maltech |
| 2 | Perimeter agent |
| 3 | Investigative reporter |
| 4 | Conventional arms merchant |
Complications
dice: [[forbidden-tech^complications]]
| dice: 1d3 | Complications |
|---|---|
| 1 | The maltech is being fabricated by an unbraked AI |
| 2 | The government depends on revenue from maltech sales to offworlders |
| 3 | Citizens insist that it’s not really maltech |
Things
dice: [[forbidden-tech^things]]
| dice: 1d3 | Things |
|---|---|
| 1 | Maltech research data |
| 2 | The maltech itself |
| 3 | Precious pretech equipment used to create it |
Places
dice: [[forbidden-tech^places]]
| dice: 1d3 | Places |
|---|---|
| 1 | Horrific laboratory |
| 2 | Hellscape sculpted by the maltech’s use |
| 3 | Government building meeting room |