Flying Cities
Perhaps the world is a gas giant, or plagued with unendurable storms at lower levels of the atmosphere. For whatever reason, the cities of this world fly above the surface of the planet. Perhaps they remain stationary, or perhaps they move from point to point in search of resources.
Enemies
dice: [[flying-cities^enemies]]
| dice: 1d3 | Enemies |
|---|---|
| 1 | Rival city pilot |
| 2 | Tech thief attempting to steal outworld gear |
| 3 | Saboteur or scavenger plundering the city’s tech |
Friends
dice: [[flying-cities^friends]]
| dice: 1d3 | Friends |
|---|---|
| 1 | Maintenance tech in need of help |
| 2 | City defense force pilot |
| 3 | Meteorological researcher |
Complications
dice: [[flying-cities^complications]]
| dice: 1d4 | Complications |
|---|---|
| 1 | Sudden storms |
| 2 | Drastic altitude loss |
| 3 | Rival city attacks |
| 4 | Vital machinery breaks down |
Things
dice: [[flying-cities^things]]
| dice: 1d3 | Things |
|---|---|
| 1 | Precious refined atmospheric gases |
| 2 | Pretech grav engine plans |
| 3 | Meteorological codex predicting future storms |
Places
dice: [[flying-cities^places]]
| dice: 1d3 | Places |
|---|---|
| 1 | Underside of the city |
| 2 | The one calm place on the planet’s surface |
| 3 | Catwalks stretching over unimaginable gulfs below. |