Feral World

In the long, isolated night of the Silence, some worlds have experienced total moral and cultural collapse. Whatever remains has been twisted beyond recognition into assorted death cults, xenophobic fanaticism, horrific cultural practices, or other behavior unacceptable on more enlightened worlds. These worlds are almost invariably quarantined by other planets.

Enemies

dice: [[feral-world^enemies]]

dice: 1d5Enemies
1Decadent noble
2Mad cultist
3Xenophobic local
4Cannibal chief
5Maltech researcher

Friends

dice: [[feral-world^friends]]

dice: 1d3Friends
1Trapped outworlder
2Aspiring reformer
3Native wanting to avoid traditional flensing

Complications

dice: [[feral-world^complications]]

dice: 1d3Complications
1Horrific local “celebration”
2Inexplicable and repugnant social rules
3Taboo zones and people

Things

dice: [[feral-world^things]]

dice: 1d3Things
1Terribly misused piece of pretech
2Wealth accumulated through brutal evildoing
3Valuable possession owned by luckless outworlder victim

Places

dice: [[feral-world^places]]

dice: 1d3Places
1Atrocity amphitheater
2Traditional torture parlor
3Ordinary location twisted into something terrible.