Feral World
In the long, isolated night of the Silence, some worlds have experienced total moral and cultural collapse. Whatever remains has been twisted beyond recognition into assorted death cults, xenophobic fanaticism, horrific cultural practices, or other behavior unacceptable on more enlightened worlds. These worlds are almost invariably quarantined by other planets.
Enemies
dice: [[feral-world^enemies]]
| dice: 1d5 | Enemies |
|---|---|
| 1 | Decadent noble |
| 2 | Mad cultist |
| 3 | Xenophobic local |
| 4 | Cannibal chief |
| 5 | Maltech researcher |
Friends
dice: [[feral-world^friends]]
| dice: 1d3 | Friends |
|---|---|
| 1 | Trapped outworlder |
| 2 | Aspiring reformer |
| 3 | Native wanting to avoid traditional flensing |
Complications
dice: [[feral-world^complications]]
| dice: 1d3 | Complications |
|---|---|
| 1 | Horrific local “celebration” |
| 2 | Inexplicable and repugnant social rules |
| 3 | Taboo zones and people |
Things
dice: [[feral-world^things]]
| dice: 1d3 | Things |
|---|---|
| 1 | Terribly misused piece of pretech |
| 2 | Wealth accumulated through brutal evildoing |
| 3 | Valuable possession owned by luckless outworlder victim |
Places
dice: [[feral-world^places]]
| dice: 1d3 | Places |
|---|---|
| 1 | Atrocity amphitheater |
| 2 | Traditional torture parlor |
| 3 | Ordinary location twisted into something terrible. |