Fallen Hegemon

At some point in the past, this world was a hegemonic power over some or all of the sector, thanks to superior tech, expert diplomacy, the weakness of their neighbors, or inherited Mandate legitimacy. Some kind of crash or revolt broke their power, however, and now the world is littered with the wreckage of former glory.

Enemies

dice: [[fallen-hegemon^enemies]]

dice: 1d3Enemies
1Bitter pretender to a meaningless throne
2Resentful official dreaming of empire
3Vengeful offworlder seeking to punish their old rulers

Friends

dice: [[fallen-hegemon^friends]]

dice: 1d3Friends
1Realistic local leader trying to hold things together
2Scholar of past glories
3Refugee from an overthrown colonial enclave

Complications

dice: [[fallen-hegemon^complications]]

dice: 1d4Complications
1The hegemon’s rule was enlightened and fair
2It collapsed due to its own internal strife rather than external resistance
3It pretends that nothing has happened to its power
4It’s been counter-colonized by vengeful outsiders

Things

dice: [[fallen-hegemon^things]]

dice: 1d3Things
1Precious insignia of former rule
2Relic tech important to its power
3Plundered colonial artifact

Places

dice: [[fallen-hegemon^places]]

dice: 1d3Places
1Palace far too grand for its current occupant
2Oversized spaceport now in disrepair
3Boulevard lined with monuments to past glories