Exchange Consulate

The Exchange of Light once served as the largest, most trusted banking and diplomatic service in human space. Even after the Silence, some worlds retain a functioning Exchange Consulate where banking services and arbitration can be arranged.

Enemies

dice: [[exchange-consulate^enemies]]

dice: 1d3Enemies
1Corrupt Exchange official
2Indebted native who thinks the players are Exchange agents
3Exchange official dunning the players for debts incurred

Friends

dice: [[exchange-consulate^friends]]

dice: 1d3Friends
1Consul in need of offworld help
2Local banker seeking to hurt his competition
3Exchange diplomat

Complications

dice: [[exchange-consulate^complications]]

dice: 1d3Complications
1The local Consulate has been corrupted
2the Consulate is cut off from its funds
3A powerful debtor refuses to pay

Things

dice: [[exchange-consulate^things]]

dice: 1d3Things
1Exchange vault codes
2Wealth hidden to conceal it from a bankruptcy judgment
3Location of forgotten vault

Places

dice: [[exchange-consulate^places]]

dice: 1d3Places
1Consulate meeting chamber
2Meeting site between fractious disputants
3Exchange vault