Exchange Consulate
The Exchange of Light once served as the largest, most trusted banking and diplomatic service in human space. Even after the Silence, some worlds retain a functioning Exchange Consulate where banking services and arbitration can be arranged.
Enemies
dice: [[exchange-consulate^enemies]]
| dice: 1d3 | Enemies |
|---|---|
| 1 | Corrupt Exchange official |
| 2 | Indebted native who thinks the players are Exchange agents |
| 3 | Exchange official dunning the players for debts incurred |
Friends
dice: [[exchange-consulate^friends]]
| dice: 1d3 | Friends |
|---|---|
| 1 | Consul in need of offworld help |
| 2 | Local banker seeking to hurt his competition |
| 3 | Exchange diplomat |
Complications
dice: [[exchange-consulate^complications]]
| dice: 1d3 | Complications |
|---|---|
| 1 | The local Consulate has been corrupted |
| 2 | the Consulate is cut off from its funds |
| 3 | A powerful debtor refuses to pay |
Things
dice: [[exchange-consulate^things]]
| dice: 1d3 | Things |
|---|---|
| 1 | Exchange vault codes |
| 2 | Wealth hidden to conceal it from a bankruptcy judgment |
| 3 | Location of forgotten vault |
Places
dice: [[exchange-consulate^places]]
| dice: 1d3 | Places |
|---|---|
| 1 | Consulate meeting chamber |
| 2 | Meeting site between fractious disputants |
| 3 | Exchange vault |