Eugenic Cult

Even in the days before the Silence, major improvement of the human genome always seemed to come with unacceptable side-effects. Some worlds host secret cults that perpetuate these improvements regardless of the cost, and a few planets have been taken over entirely by the cults.

Enemies

dice: [[eugenic-cult^enemies]]

dice: 1d3Enemies
1Eugenic superiority fanatic
2Mentally unstable homo superior
3Mad eugenic scientist

Friends

dice: [[eugenic-cult^friends]]

dice: 1d3Friends
1Eugenic propagandist
2Biotechnical investigator
3Local seeking revenge on cult

Complications

dice: [[eugenic-cult^complications]]

dice: 1d3Complications
1The altered cultists look human
2The locals are terrified of any unusual physical appearance
3The genetic modifications—and drawbacks—are contagious with long exposure

Things

dice: [[eugenic-cult^things]]

dice: 1d4Things
1Serum that induces the alteration
2Elixir that reverses the alteration
3Pretech biotechnical databanks
4List of secret cult sympathizers

Places

dice: [[eugenic-cult^places]]

dice: 1d3Places
1Eugenic breeding pit
2Isolated settlement of altered humans
3Public place infiltrated by cult sympathizers