Eugenic Cult
Even in the days before the Silence, major improvement of the human genome always seemed to come with unacceptable side-effects. Some worlds host secret cults that perpetuate these improvements regardless of the cost, and a few planets have been taken over entirely by the cults.
Enemies
dice: [[eugenic-cult^enemies]]
| dice: 1d3 | Enemies |
|---|---|
| 1 | Eugenic superiority fanatic |
| 2 | Mentally unstable homo superior |
| 3 | Mad eugenic scientist |
Friends
dice: [[eugenic-cult^friends]]
| dice: 1d3 | Friends |
|---|---|
| 1 | Eugenic propagandist |
| 2 | Biotechnical investigator |
| 3 | Local seeking revenge on cult |
Complications
dice: [[eugenic-cult^complications]]
| dice: 1d3 | Complications |
|---|---|
| 1 | The altered cultists look human |
| 2 | The locals are terrified of any unusual physical appearance |
| 3 | The genetic modifications—and drawbacks—are contagious with long exposure |
Things
dice: [[eugenic-cult^things]]
| dice: 1d4 | Things |
|---|---|
| 1 | Serum that induces the alteration |
| 2 | Elixir that reverses the alteration |
| 3 | Pretech biotechnical databanks |
| 4 | List of secret cult sympathizers |
Places
dice: [[eugenic-cult^places]]
| dice: 1d3 | Places |
|---|---|
| 1 | Eugenic breeding pit |
| 2 | Isolated settlement of altered humans |
| 3 | Public place infiltrated by cult sympathizers |