Dying Race
The inhabitants of this world are dying out, and they know it. Through environmental toxins, hostile bio-weapons, or sheer societal despair, the culture cannot replenish its numbers. Members seek meaning in their own strange goals or peculiar faiths, though a few might struggle to find some way to reverse their slow yet inevitable doom.
Enemies
dice: [[dying-race^enemies]]
| dice: 1d3 | Enemies |
|---|---|
| 1 | Hostile outsider who wants the locals dead |
| 2 | Offworlder seeking to take advantage of their weakened state |
| 3 | Invaders eager to push the locals out of their former lands |
Friends
dice: [[dying-race^friends]]
| dice: 1d3 | Friends |
|---|---|
| 1 | One of the few youth among the population |
| 2 | Determined and hopeful reformer |
| 3 | Researcher seeking a new method of reproduction |
Complications
dice: [[dying-race^complications]]
| dice: 1d3 | Complications |
|---|---|
| 1 | The dying culture’s values were monstrous |
| 2 | The race’s death is somehow necessary to prevent some grand catastrophe |
| 3 | The race is somehow convinced they deserve this fate |
Things
dice: [[dying-race^things]]
| dice: 1d3 | Things |
|---|---|
| 1 | Extremely valuable reproductive tech |
| 2 | Treasured artifacts of the former age |
| 3 | Bioweapon used on the race |
Places
dice: [[dying-race^places]]
| dice: 1d3 | Places |
|---|---|
| 1 | City streets devoid of pedestrians |
| 2 | Mighty edifice now crumbling with disrepair |
| 3 | Small dwelling full of people in a town now otherwise empty |