Dying Race

The inhabitants of this world are dying out, and they know it. Through environmental toxins, hostile bio-weapons, or sheer societal despair, the culture cannot replenish its numbers. Members seek meaning in their own strange goals or peculiar faiths, though a few might struggle to find some way to reverse their slow yet inevitable doom.

Enemies

dice: [[dying-race^enemies]]

dice: 1d3Enemies
1Hostile outsider who wants the locals dead
2Offworlder seeking to take advantage of their weakened state
3Invaders eager to push the locals out of their former lands

Friends

dice: [[dying-race^friends]]

dice: 1d3Friends
1One of the few youth among the population
2Determined and hopeful reformer
3Researcher seeking a new method of reproduction

Complications

dice: [[dying-race^complications]]

dice: 1d3Complications
1The dying culture’s values were monstrous
2The race’s death is somehow necessary to prevent some grand catastrophe
3The race is somehow convinced they deserve this fate

Things

dice: [[dying-race^things]]

dice: 1d3Things
1Extremely valuable reproductive tech
2Treasured artifacts of the former age
3Bioweapon used on the race

Places

dice: [[dying-race^places]]

dice: 1d3Places
1City streets devoid of pedestrians
2Mighty edifice now crumbling with disrepair
3Small dwelling full of people in a town now otherwise empty