Cyclical Doom

The world regularly suffers some apocalyptic catastrophe that wipes out organized civilization on it. The local culture is aware of this cycle and has traditions to ensure a fragment of civilization survives into the next era, but these traditions don’t always work properly, and sometimes dangerous fragments of the past emerge.

Enemies

dice: [[cyclical-doom^enemies]]

dice: 1d3Enemies
1Offworlder seeking to trigger the apocalypse early for profit
2Local recklessly taking advantage of preparation stores
3[[demagogue

Friends

dice: [[cyclical-doom^friends]]

dice: 1d3Friends
1Harried official working to prepare
2Offworlder studying the cycles
3Local threatened by perils of the cycle’s initial stages

Complications

dice: [[cyclical-doom^complications]]

dice: 1d3Complications
1The cycles really are a myth of the authorities
2The cycles are controlled by alien constructs
3An outside power is interfering with preparation

Things

dice: [[cyclical-doom^things]]

dice: 1d3Things
1A lost cache of ancient treasures
2Tech or archives that will pinpoint the cycle’s timing
3Keycodes to bypass an ancient vault’s security

Places

dice: [[cyclical-doom^places]]

dice: 1d3Places
1Lethally-defended vault of forgotten secrets
2Starport crowded with panicked refugees
3Town existing in the shadow of some monstrous monument to a former upheaval