Cyclical Doom
The world regularly suffers some apocalyptic catastrophe that wipes out organized civilization on it. The local culture is aware of this cycle and has traditions to ensure a fragment of civilization survives into the next era, but these traditions don’t always work properly, and sometimes dangerous fragments of the past emerge.
Enemies
dice: [[cyclical-doom^enemies]]
| dice: 1d3 | Enemies |
|---|---|
| 1 | Offworlder seeking to trigger the apocalypse early for profit |
| 2 | Local recklessly taking advantage of preparation stores |
| 3 | [[demagogue |
Friends
dice: [[cyclical-doom^friends]]
| dice: 1d3 | Friends |
|---|---|
| 1 | Harried official working to prepare |
| 2 | Offworlder studying the cycles |
| 3 | Local threatened by perils of the cycle’s initial stages |
Complications
dice: [[cyclical-doom^complications]]
| dice: 1d3 | Complications |
|---|---|
| 1 | The cycles really are a myth of the authorities |
| 2 | The cycles are controlled by alien constructs |
| 3 | An outside power is interfering with preparation |
Things
dice: [[cyclical-doom^things]]
| dice: 1d3 | Things |
|---|---|
| 1 | A lost cache of ancient treasures |
| 2 | Tech or archives that will pinpoint the cycle’s timing |
| 3 | Keycodes to bypass an ancient vault’s security |
Places
dice: [[cyclical-doom^places]]
| dice: 1d3 | Places |
|---|---|
| 1 | Lethally-defended vault of forgotten secrets |
| 2 | Starport crowded with panicked refugees |
| 3 | Town existing in the shadow of some monstrous monument to a former upheaval |