Cyborgs

The planet’s population makes heavy use of cybernetics, with many of the inhabitants possessing at least a cosmetic amount of chrome. This may be the result of a strong local cyber tech base, a religious injunction, or simply a necessary measure to survive the local conditions.

Enemies

dice: [[cyborgs^enemies]]

dice: 1d4Enemies
1Ambitious hacker of cyber implants
2Cybertech oligarch
3Researcher craving fresh offworlders
4Cybered-up gang boss

Friends

dice: [[cyborgs^friends]]

dice: 1d3Friends
1Charity-working implant physician
2Idealistic young cyber researcher
3Avant-garde activist

Complications

dice: [[cyborgs^complications]]

dice: 1d3Complications
1The powerful and dangerous come here often for cutting-edge implants
2The cyber has some universal negative side-effect
3Cyber and those implanted with it are forbidden to leave the planet as a tech security measure

Things

dice: [[cyborgs^things]]

dice: 1d4Things
1Unique prototype cyber implant
2Secret research files
3A virus that debilitates cyborgs
4A cache of critically-needed therapeutic cyber

Places

dice: [[cyborgs^places]]

dice: 1d3Places
1Grimy slum chop-shop
2Bloody lair of implant rippers
3Stark plaza where everyone is seeing things through their augmented-reality cyber