Cold War
Two or more great powers control the planet, and they have a hostility to each other that’s just barely less than open warfare. The hostility might be ideological in nature, or it might revolve around control of some local resource.
Enemies
dice: [[cold-war^enemies]]
| dice: 1d3 | Enemies |
|---|---|
| 1 | Suspicious chief of intelligence |
| 2 | Native who thinks the outworlders are with the other side |
| 3 | Femme fatale |
Friends
dice: [[cold-war^friends]]
| dice: 1d5 | Friends |
|---|---|
| 1 | Apolitical information broker |
| 2 | Spy for the other side |
| 3 | Unjustly accused innocent |
| 4 | “He’s a bastard |
| 5 | but he’s our bastard” official |
Complications
dice: [[cold-war^complications]]
| dice: 1d3 | Complications |
|---|---|
| 1 | Police sweep |
| 2 | Low-level skirmishing |
| 3 | “Red scare” |
Things
dice: [[cold-war^things]]
| dice: 1d3 | Things |
|---|---|
| 1 | List of traitors in government |
| 2 | secret military plans |
| 3 | Huge cache of weapons built up in preparation for war |
Places
dice: [[cold-war^places]]
| dice: 1d3 | Places |
|---|---|
| 1 | Seedy bar in a neutral area |
| 2 | Political rally |
| 3 | Isolated area where fighting is underway |