Civil War
The world is currently torn between at least two opposing factions, all of which claim legitimacy. The war may be the result of a successful rebel uprising against tyranny, or it might just be the result of schemers who plan to be the new masters once the revolution is complete.
Enemies
dice: [[civil-war^enemies]]
| dice: 1d5 | Enemies |
|---|---|
| 1 | Faction commissar |
| 2 | Angry native |
| 3 | Conspiracy theorist who blames offworlders for the war |
| 4 | Deserter looking out for himself |
| 5 | Guerrilla bandit chieftain |
Friends
dice: [[civil-war^friends]]
| dice: 1d3 | Friends |
|---|---|
| 1 | Faction loyalist seeking aid |
| 2 | Native caught in the crossfire |
| 3 | Offworlder seeking passage off the planet |
Complications
dice: [[civil-war^complications]]
| dice: 1d3 | Complications |
|---|---|
| 1 | The front rolls over the group |
| 2 | Famine strikes |
| 3 | Bandit infestations are in the way |
Things
dice: [[civil-war^things]]
| dice: 1d4 | Things |
|---|---|
| 1 | Ammo dump |
| 2 | Military cache |
| 3 | Treasure buried for after the war |
| 4 | Secret war plans |
Places
dice: [[civil-war^places]]
| dice: 1d4 | Places |
|---|---|
| 1 | Battle front |
| 2 | Bombed-out town |
| 3 | Rear-area red light zone |
| 4 | Propaganda broadcast tower |