Cheap Life

Human life is near-worthless on this world. Ubiquitous cloning, local conditions that ensure early death, a culture that reveres murder, or a social structure that utterly discounts the value of most human lives ensures that death is the likely outcome for any action that irritates someone consequential.

Enemies

dice: [[cheap-life^enemies]]

dice: 1d3Enemies
1Master assassin
2Bloody-handed judge
3Overseer of disposable clones

Friends

dice: [[cheap-life^friends]]

dice: 1d3Friends
1Endearing local whose life the PCs accidentally bought
2Escapee from death seeking outside help
3Reformer trying to change local mores

Complications

dice: [[cheap-life^complications]]

dice: 1d3Complications
1Radiation or local diseases ensure all locals die before twenty-five years of age
2Tech ensures that death is just an annoyance
3Locals are totally convinced of a blissful afterlife

Things

dice: [[cheap-life^things]]

dice: 1d3Things
1Device that revives or re-embodies the dead
2Maltech engine fueled by human life
3Priceless treasure held by a now-dead owner

Places

dice: [[cheap-life^places]]

dice: 1d3Places
1Thronging execution ground
2extremely cursory cemetery
3Factory full of lethal dangers that could be corrected easily