Cheap Life
Human life is near-worthless on this world. Ubiquitous cloning, local conditions that ensure early death, a culture that reveres murder, or a social structure that utterly discounts the value of most human lives ensures that death is the likely outcome for any action that irritates someone consequential.
Enemies
dice: [[cheap-life^enemies]]
| dice: 1d3 | Enemies |
|---|---|
| 1 | Master assassin |
| 2 | Bloody-handed judge |
| 3 | Overseer of disposable clones |
Friends
dice: [[cheap-life^friends]]
| dice: 1d3 | Friends |
|---|---|
| 1 | Endearing local whose life the PCs accidentally bought |
| 2 | Escapee from death seeking outside help |
| 3 | Reformer trying to change local mores |
Complications
dice: [[cheap-life^complications]]
| dice: 1d3 | Complications |
|---|---|
| 1 | Radiation or local diseases ensure all locals die before twenty-five years of age |
| 2 | Tech ensures that death is just an annoyance |
| 3 | Locals are totally convinced of a blissful afterlife |
Things
dice: [[cheap-life^things]]
| dice: 1d3 | Things |
|---|---|
| 1 | Device that revives or re-embodies the dead |
| 2 | Maltech engine fueled by human life |
| 3 | Priceless treasure held by a now-dead owner |
Places
dice: [[cheap-life^places]]
| dice: 1d3 | Places |
|---|---|
| 1 | Thronging execution ground |
| 2 | extremely cursory cemetery |
| 3 | Factory full of lethal dangers that could be corrected easily |