Beastmasters

The natives have extremely close bonds with the local fauna, possibly having special means of communication and control through tech or gengineering. Local animal life plays a major role in their society, industry, or warfare, and new kinds of beasts may be bred to suit their purposes.

Enemies

dice: [[beastmasters^enemies]]

dice: 1d3Enemies
1Half-feral warlord of a beast swarm
2Coldly inhuman scientist
3Altered beast with human intellect and furious malice

Friends

dice: [[beastmasters^friends]]

dice: 1d3Friends
1Native bonded with an adorable animal
2Herder of very useful beasts
3Animal-revering mystic

Complications

dice: [[beastmasters^complications]]

dice: 1d3Complications
1The “animals” are very heavily gengineered humans
2The animals actually run the society
3The animals have the same rights as humans

Things

dice: [[beastmasters^things]]

dice: 1d3Things
1Tech used to alter animal life
2A plague vial that could wipe out the animals
3A pretech device that can perform a wonder if operated by a beast

Places

dice: [[beastmasters^places]]

dice: 1d3Places
1Park designed as a comfortable home for beasts
2Public plaza designed to accommodate animal companions
3Factory full of animal workers