Beastmasters
The natives have extremely close bonds with the local fauna, possibly having special means of communication and control through tech or gengineering. Local animal life plays a major role in their society, industry, or warfare, and new kinds of beasts may be bred to suit their purposes.
Enemies
dice: [[beastmasters^enemies]]
| dice: 1d3 | Enemies |
|---|---|
| 1 | Half-feral warlord of a beast swarm |
| 2 | Coldly inhuman scientist |
| 3 | Altered beast with human intellect and furious malice |
Friends
dice: [[beastmasters^friends]]
| dice: 1d3 | Friends |
|---|---|
| 1 | Native bonded with an adorable animal |
| 2 | Herder of very useful beasts |
| 3 | Animal-revering mystic |
Complications
dice: [[beastmasters^complications]]
| dice: 1d3 | Complications |
|---|---|
| 1 | The “animals” are very heavily gengineered humans |
| 2 | The animals actually run the society |
| 3 | The animals have the same rights as humans |
Things
dice: [[beastmasters^things]]
| dice: 1d3 | Things |
|---|---|
| 1 | Tech used to alter animal life |
| 2 | A plague vial that could wipe out the animals |
| 3 | A pretech device that can perform a wonder if operated by a beast |
Places
dice: [[beastmasters^places]]
| dice: 1d3 | Places |
|---|---|
| 1 | Park designed as a comfortable home for beasts |
| 2 | Public plaza designed to accommodate animal companions |
| 3 | Factory full of animal workers |