Badlands World
Whatever the original climate and atmosphere type, something horrible happened to this world. Biological, chemical, or nanotechnical weaponry has reduced it to a wretched hellscape. Some local life might still be able to survive on its blasted surface, usually at some dire cost in health or humanity.
Enemies
dice: [[badlands-world^enemies]]
| dice: 1d3 | Enemies |
|---|---|
| 1 | Mutated badlands fauna |
| 2 | Desperate local |
| 3 | Badlands raider chief |
Friends
dice: [[badlands-world^friends]]
| dice: 1d3 | Friends |
|---|---|
| 1 | Native desperately wishing to escape the world |
| 2 | Scientist researching ecological repair methods |
| 3 | Ruin scavenger |
Complications
dice: [[badlands-world^complications]]
| dice: 1d4 | Complications |
|---|---|
| 1 | Radioactivity |
| 2 | Bioweapon traces |
| 3 | Broken terrain |
| 4 | Sudden local plague |
Things
dice: [[badlands-world^things]]
| dice: 1d3 | Things |
|---|---|
| 1 | Maltech research core |
| 2 | Functional pretech weaponry |
| 3 | An uncontaminated well |
Places
dice: [[badlands-world^places]]
| dice: 1d3 | Places |
|---|---|
| 1 | Untouched oasis |
| 2 | Ruined city |
| 3 | Salt flat |