Area 51

The world’s government is fully aware of their local stellar neighbors, but the common populace has no idea about it—and the government means to keep it that way. Trade with government officials in remote locations is possible, but any attempt to clue the commoners in on the truth will be met with lethal reprisals.

Enemies

dice: [[area-51^enemies]]

dice: 1d3Enemies
1Suspicious government minder
2Free merchant who likes his local monopoly
3Local who wants a specimen for dissection

Friends

dice: [[area-51^friends]]

dice: 1d3Friends
1Crusading offworld investigator
2Conspiracy-theorist local
3Idealistic government reformer

Complications

dice: [[area-51^complications]]

dice: 1d3Complications
1The government has a good reason to keep the truth concealed
2The government ruthlessly oppresses the natives
3The government is actually composed of offworlders

Things

dice: [[area-51^things]]

dice: 1d3Things
1Elaborate spy devices
2Memory erasure tech
3Possessions of the last offworlder who decided to spread the truth

Places

dice: [[area-51^places]]

dice: 1d3Places
1Desert airfield
2Deep subterranean bunker
3Hidden mountain valley