Alien Ruins
The world has significant alien ruins present. The locals may or may not permit others to investigate the ruins, and may make it difficult to remove any objects of value without substantial payment. Any surviving ruins with worthwhile salvage almost certainly have some defense or hazard to explain their unplundered state.
Enemies
dice: [[alien-ruins^enemies]]
| dice: 1d3 | Enemies |
|---|---|
| 1 | Customs inspector |
| 2 | Worshipper of the ruins |
| 3 | Hidden alien survivor |
Friends
dice: [[alien-ruins^friends]]
| dice: 1d3 | Friends |
|---|---|
| 1 | Curious scholar |
| 2 | Avaricious local resident |
| 3 | Interstellar smuggler |
Complications
dice: [[alien-ruins^complications]]
| dice: 1d3 | Complications |
|---|---|
| 1 | Traps in the ruins |
| 2 | Remote location |
| 3 | Paranoid customs officials |
Things
dice: [[alien-ruins^things]]
| dice: 1d4 | Things |
|---|---|
| 1 | Precious alien artifacts |
| 2 | Objects left with the remains of a prior unsuccessful expedition |
| 3 | Untranslated alien texts |
| 4 | Untouched hidden ruins |
Places
dice: [[alien-ruins^places]]
| dice: 1d4 | Places |
|---|---|
| 1 | Undersea ruin |
| 2 | Orbital ruin |
| 3 | Perfectly preserved alien building |
| 4 | Alien mausoleum |